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1. Sticky:This Week in EVE #109 - Week 6/2016 - in EVE Information Portal [original thread]
Good updates! Keep it up.
- by Zloco Crendraven - at 2016.02.12 21:12:33
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2. Feedback for the update to the "buff bar" in your Ship HUD... - in Test Server Feedback [original thread]
This thing is a game changer. Thank you CCP very much. It will enhance our gamep lay by a lot. Just one suggestion please add the scripted option so we know what we are debuffed or buffed with. it is very important. I want to be able to see at gl...
- by Zloco Crendraven - at 2016.01.10 09:10:37
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3. BALKAN EXPRESS is recruiting - in Alliance and Corporation Recruitment Center [original thread]
bump
- by Zloco Crendraven - at 2015.09.09 13:26:07
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4. BALKAN EXPRESS is recruiting - in Alliance and Corporation Recruitment Center [original thread]
I will bump this a bit :)
- by Zloco Crendraven - at 2015.09.06 10:08:43
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5. BALKAN EXPRESS is recruiting - in Alliance and Corporation Recruitment Center [original thread]
Balkan express is recruiting pilots. We are accepting players speaking Balkan (ex YU) languages. The guy must be openminded, comprehensive and mature above all. We are not demanding insane amount of skill or SP. We need our pilots to be able to fl...
- by Zloco Crendraven - at 2015.09.05 15:52:59
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6. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
S suggestion for the new structure "Obesrvatory array". Whoever has it installed in a constellation he get to see all places where the structures are installed, all the timers of the ongoing war and places and timers of all nodes. It will be a nic...
- by Zloco Crendraven - at 2015.08.19 07:53:43
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7. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
These are quite good changes i have to say. Just don't diminish to much the number of nodes because ti really helps the blob, but on the other hand to big number of nodes it also helps it. I think this number of 10 nodes is actually really good....
- by Zloco Crendraven - at 2015.08.19 07:48:14
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8. A solution for Fozziesov - in Player Features and Ideas Discussion [original thread]
Nasar Vyron wrote: afkalt wrote: If they're actually taking sov in small ships, without a fight, that should tell you something. If you actually LIVE in your space, it's not a problem. Again I shall point to the (much maligned on here) CF...
- by Zloco Crendraven - at 2015.08.04 09:10:25
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9. A solution for Fozziesov - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: afkalt wrote: Having people in the space you own also helps, so I hear. stop making sense. Op yes the troll captor is immune to bubble. So it burns through your bubble and does entosis. Its escort is stuck in the bubbl...
- by Zloco Crendraven - at 2015.08.02 17:34:00
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10. A solution for Fozziesov - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: a better solution to solve the BC woes would be to give them a range bonus like destroyers have (excluding attack BC's) so they play the same meta to cruisers that destroyers currently do to frigates. The above would also sol...
- by Zloco Crendraven - at 2015.08.02 12:40:04
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11. A solution for Fozziesov - in Player Features and Ideas Discussion [original thread]
Just make Battlecruiser hulls (Command ships also) the only viable for entosising and most of the problems would be solved. Leave to frigates-cruisers be a support force for taking sov and not the main one. I know CCP doesnt want to limit number ...
- by Zloco Crendraven - at 2015.08.01 10:55:12
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12. More valuable Aegis sov - in Player Features and Ideas Discussion [original thread]
Rayzilla Zaraki wrote: Zloco Crendraven wrote: CCP you need to make that if people want to extract moon goo they need to own the sov in that system. It'd be more logical to restrict PI in this way, not moon mining. Moon mining involves ...
- by Zloco Crendraven - at 2015.07.31 23:02:55
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13. More valuable Aegis sov - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Make more lowsec, even higsec gates to sov space. Open new sov for higsec more than before. Let players flow from higsec and take all this undefended space. Yeah, i was thinking about that too. There should be lowsec...
- by Zloco Crendraven - at 2015.07.31 15:10:52
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14. More valuable Aegis sov - in Player Features and Ideas Discussion [original thread]
CCP you need to make that if people want to extract moon goo they need to own the sov in that system. With this you solved most of the problems any sov solution has because it will become very worthy to own. But if you gonna do it do it pls asap a...
- by Zloco Crendraven - at 2015.07.31 07:18:18
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15. Sticky:Mass-Test on Singularity, Tuesday 21/07 @ 17:00 EVE-Time - in Test Server Feedback [original thread]
What are those stretch effects?
- by Zloco Crendraven - at 2015.07.22 11:30:55
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16. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Zloco Crendraven wrote: Sasha Sen wrote: Zappity wrote: Zloco Crendraven wrote: When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec ...
- by Zloco Crendraven - at 2015.06.12 10:26:41
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17. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Sasha Sen wrote: Zappity wrote: Zloco Crendraven wrote: When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we alway...
- by Zloco Crendraven - at 2015.06.12 10:00:49
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18. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem? Name one situatio...
- by Zloco Crendraven - at 2015.06.12 09:38:30
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19. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Xzeratuhl wrote: Honnestly CCP?! this change will really suck! only big alys / corps will have enought "scout chars" to have warpins. -1 That is not true, 99% of small groups will do just fine with the scouts. And that 1% will adapt prett...
- by Zloco Crendraven - at 2015.06.12 08:47:53
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20. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Kathy Iron wrote: Shilalasar wrote: Joran Jackson wrote: I think this is a fantastic change for wormholes. Anything that makes it harder for 50 man WH fleets to function gets a thumbs up from me. You do realize this does nothing to tho...
- by Zloco Crendraven - at 2015.06.12 08:42:35
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